

Welcome to the Jungo
Jungo doesn't ask much of its players. Play card combos to beat the one on the table but don't reorder the cards in your hand. It may not be the most tactical ladder-climber but it has confident flair and just enough zest to keep me and the people I play with asking for more and more.
5 days ago6 min read


Gun Trail: A Small-Bounty, Big Western Vignette
Marco Salogni’s print-and-play adventure Gun Trail offers a true taste of the Western. As bounty hunter “Scrooge” Masterson, players explore five maze-like maps as they chase the villainous Gatling Gang and engage in high noon shootouts.
Nov 24, 20258 min read


The Last Lighthouse: Keeping Madness at Bay
In Scott Almes’ The Last Lighthouse, an 18-card solo game from Button Shy, players defend a lonely beacon against encroaching nightmares. This review explores how a minimalist design captures the tension, isolation, and fragile sanity of lighthouse keeping.
Oct 30, 20257 min read


A Sharpened Critique of Paper App Dungeon
Paper App Dungeon is a charming pencil-and-paper roguelike solitaire game that hits some nostalgia but stumbles on gameplay depth and rules clarity. Clever concept, clear execution on theme, but its mechanics feel less than deliberate.
Oct 7, 20257 min read


Cartographers: A Roll Player Tale — Solo Review
Grab your colored pencils! In this review of Cartographers, I touch upon gameplay mechanics and muse on why this has become a genre standard
Apr 30, 20247 min read
